...because they will end up disappointed like most.
I never really understood the big hype and obsession with developers wanting high subscription numbers post-WoW. I thought the fact that MMORPGs were brought into the mainstream( due to WoWs success) was good enough. It was for me at least.
It's to the point where it's obvious the desire for high subscription numbers has little to do with the "cost" of running the game and more to do with seeing high profits.
Yes, I expect developers to make a profit but it feels as though the "profit" is all these developers think about now. It's no longer about making a fun game that even the developers enjoy. It's about how developers can take a feature they feel WoW lacks, and exploit it to attract players. Or in some MMOs case, an IP.
Anyways...was just thinking.