Thursday, September 6, 2012

Guild Wars 2: Die. Die. Repair. Die. Die.

 I am not going to sugar coat anything for raging fanboys...by saying "I enjoy GW2" and "I like the game" to ease you into it. If you don't like to hear negative things about your "favorite game" then please...MOVE ALONG!

Anyways!

So...

 There is dying in MMOS... and then there is Guild Wars 2. 

I've played many (not all, obviously, but it's my genre) MMOs and really I have never been killed as much as I have been in this GW2. I know what you are thinking..."Hmm...perhaps you aren't using your skills properly?"...because really, I had hoped it was just a skill issue. But it's not...it's the way the game was set up. Some call it a challenge, I call it a terrible design of death mechanics.

For a game that prided itself on being able to play how I want...it sure is obvious that it does not work. Especially if you aren't a class wearing heavy armor. I can't help but feel Arena.net (Arenanet? Anet? Whatever!) designed the game like this purposely.

And by "purposely" I mean purposely so you are forced to waste your money...well...look...The cashshop...uhhh....uh...

I think this picture speaks for itself.

Dying and repairing in Guild Wars 2 is like...it's own little mini game. 

So much of a mini game... there is actual achievements for not dying. 

This wouldn't be so bad if the many of the mobs weren't LITERALLY hitting you twice and either killing you or nearly killing you (most apply to classes that wear lighter than heavy (I think))...echo...

Take for example the dungeons. I mean...there is literally very little...scratch that...  no strategy whatever in dungeons. It's basically a bunch of high HP slash High DPS mobs that randomly focus fire on someone.I mean...it's a mess...Your "evade/dodge" skill rarely is useful. Soon as you use it, you get hit by some other random AOE attacks...

Let's not even get started on the super high aggro mobs outside  dungeons...