Showing posts with label Dying. Show all posts
Showing posts with label Dying. Show all posts

Thursday, September 6, 2012

Guild Wars 2: Die. Die. Repair. Die. Die.

 I am not going to sugar coat anything for raging fanboys...by saying "I enjoy GW2" and "I like the game" to ease you into it. If you don't like to hear negative things about your "favorite game" then please...MOVE ALONG!

Anyways!

So...

 There is dying in MMOS... and then there is Guild Wars 2. 

I've played many (not all, obviously, but it's my genre) MMOs and really I have never been killed as much as I have been in this GW2. I know what you are thinking..."Hmm...perhaps you aren't using your skills properly?"...because really, I had hoped it was just a skill issue. But it's not...it's the way the game was set up. Some call it a challenge, I call it a terrible design of death mechanics.

For a game that prided itself on being able to play how I want...it sure is obvious that it does not work. Especially if you aren't a class wearing heavy armor. I can't help but feel Arena.net (Arenanet? Anet? Whatever!) designed the game like this purposely.

And by "purposely" I mean purposely so you are forced to waste your money...well...look...The cashshop...uhhh....uh...

I think this picture speaks for itself.

Dying and repairing in Guild Wars 2 is like...it's own little mini game. 

So much of a mini game... there is actual achievements for not dying. 

This wouldn't be so bad if the many of the mobs weren't LITERALLY hitting you twice and either killing you or nearly killing you (most apply to classes that wear lighter than heavy (I think))...echo...

Take for example the dungeons. I mean...there is literally very little...scratch that...  no strategy whatever in dungeons. It's basically a bunch of high HP slash High DPS mobs that randomly focus fire on someone.I mean...it's a mess...Your "evade/dodge" skill rarely is useful. Soon as you use it, you get hit by some other random AOE attacks...

Let's not even get started on the super high aggro mobs outside  dungeons...

Monday, May 7, 2012

SWTOR Subscriptions Down 25%...

...but of course there is a reason.

And according to the diehard fans, it's either never Biowares' fault or it doesn't mean there is anything wrong. Everything is perfect in the land(s) of SWTOR...even if your server has 1 person on it.

Funny. I know.

http://www.swtor.com/community/showthread.php?t=447469

Today's earning call provided facts that allowed us to finally understand that the dead servers we were playing on weren't just part of our "hater" imagination.

So now, the defense comes up.

On the forum, you have people who once said "SWTOR would surpass 2 million subscribers " saying , "I told you haters this game wasn't dying!"

http://www.marketwatch.com/story/ea-sales-beat-targets-star-wars-takes-hit-2012-05-07?siteid=yhoof2 

Yes, it makes perfect sense!

Because losing a quater of your playerbase means the game is still growing!

Sometimes, I really believe it's the fanboys that helped destroy SWTOR.

Sadly, it's probably the "haters" like me, that are big MMO fans, who saw this coming long ago. Instead of listening to us, Bioware tried to do the bidding of the people who have no idea what makes a good MMO.