Showing posts with label 2. Show all posts
Showing posts with label 2. Show all posts

Sunday, October 21, 2012

In Guild Wars 2...You Buy Leadership... but Grind For Armor...

Yes.

Though it appears to be nothing more than a nice blue icon on the map....

....Anyone with 100 gold can become a "Commander".

 A Commander which is supposed to lead their world to victory but usually just lead their group to jumping puzzles.

100 gold is not that easy to come by unless you have been working the trade market or saving every gold you earned. Yet still, I can't help but wonder about the failed logic behind allowing something which SHOULD have come from experience to be bought.

If anyone can buy Commander...how the hell am I supposed to know who actually knows what they are doing if I am new?

Instead of pratically GIVING leadership titles away, there really should have been some type of requirement set in place. To be a commander, you should have to prove yourself or...SOMETHING.

Not just be another one of Guild Wars 2 MANY "money sinks".

But to top this off... you have the end armor in WvW which cost over 1000 "Badges of Honor" for the whole set.

You get the BoHs off bags from killing players or NPCS in WvW.

Most times there is no BoHs in the bags....so hmmm...

Which makes more sense...?

Letting any random player who could have just went into WvW his first day and bought the Commander book...?

...Or buying the book with 1000s badges that at least show you are some what a veteran in WvW?

But don't worry...this is just one of the many backwards and illogical features in Guild Wars 2.

I'll get to the trade market soon enough...

Thursday, September 6, 2012

Guild Wars 2: Die. Die. Repair. Die. Die.

 I am not going to sugar coat anything for raging fanboys...by saying "I enjoy GW2" and "I like the game" to ease you into it. If you don't like to hear negative things about your "favorite game" then please...MOVE ALONG!

Anyways!

So...

 There is dying in MMOS... and then there is Guild Wars 2. 

I've played many (not all, obviously, but it's my genre) MMOs and really I have never been killed as much as I have been in this GW2. I know what you are thinking..."Hmm...perhaps you aren't using your skills properly?"...because really, I had hoped it was just a skill issue. But it's not...it's the way the game was set up. Some call it a challenge, I call it a terrible design of death mechanics.

For a game that prided itself on being able to play how I want...it sure is obvious that it does not work. Especially if you aren't a class wearing heavy armor. I can't help but feel Arena.net (Arenanet? Anet? Whatever!) designed the game like this purposely.

And by "purposely" I mean purposely so you are forced to waste your money...well...look...The cashshop...uhhh....uh...

I think this picture speaks for itself.

Dying and repairing in Guild Wars 2 is like...it's own little mini game. 

So much of a mini game... there is actual achievements for not dying. 

This wouldn't be so bad if the many of the mobs weren't LITERALLY hitting you twice and either killing you or nearly killing you (most apply to classes that wear lighter than heavy (I think))...echo...

Take for example the dungeons. I mean...there is literally very little...scratch that...  no strategy whatever in dungeons. It's basically a bunch of high HP slash High DPS mobs that randomly focus fire on someone.I mean...it's a mess...Your "evade/dodge" skill rarely is useful. Soon as you use it, you get hit by some other random AOE attacks...

Let's not even get started on the super high aggro mobs outside  dungeons...

Saturday, May 12, 2012

Just Thinking: Michael O'Brien and Guild Wars 2 Team.

Now that the MMO world has become a world of "Get Rich Quick" schemes, seldomly do you have developers or team members that really seem to care. And by "care" I mean, actually take time to address player problems and issues in a timely manner.

But not in the case of the Guild Wars 2 team. You don't need to question if they feel their fans are important. They show it constantly by their sheer number of responses, blog additions and time they take out for interviews.  And not just when it's something negative printed about them or their game.

Sure, the FaceBook thing was kind of...strange, but I understand the reasoning for that. They want more fans. Who doesn't? Compared to *Other Game I Will Not Name!* Guild Wars 2 has more information about videos about it by a very long shot.

All together though, the Guild Wars 2 team seems more like a family rather than a team. And I kind of admire that. I feel that is how your work place SHOULD feel. I know all MMOs are about "wars" but tou don't get the best efforts out of people running your business like actual an warzone.

And I should know.

I worked at retail stores.

Tuesday, April 10, 2012

Sunday, April 1, 2012

Blizzard is Trolling Bioware

Seems that even Blizzard is jumping in with subliminal torches of anger against Bioware.

Recently with the Supply Depot 2 Starcraft mobile game (Won't spoil it :)), Blizzard posted this:


The "color-coded endings" bit appears to be a stab at the highly controversial endings Bioware included at the end of Mass Effect 3 which were well....nothing more than different colors

Look at this video:



And the "DLC ending" part appears to be an allusion to people expecting Bioware to released DLC with a new more "appropriate" ending.

Thursday, March 22, 2012

Aion Going Free 2 Play

Clicky me
Finally Aion is going free to play and thats a good thing. Aion has a lot going for it and I am sure many people will play it again. Its not that Aion wasn't a fun game its just that it had a lot of Korean aspects to it that didn't appeal to Western audiences. (Ex. Korean leveling model.) From what I am reading on the website, since its been out Aion has taken a 360 degree turn and is more appealing to Western audiences now, and is worth another shot when it goes free to play on April 11th, 2012. I for one loved the character customization on Aion as no other mmo goes as in depth as Aion did. Also with Aion 3.0, they have added a ton of stuff which makes the game sound fun.


OT: Prototype 2 Release in NA April 24, 2012 / EU April 27, 2012! Hells Yes!

Man, I've been waiting for Prototype 2 for a while now. 

Thank you Radical Entertainment!

And yes, I know it's just a huge hack and slash game... but at least it does it in damn good fashion.

I haven't tried Prototype 2 yet demo wise, but if it is anything like the first then I expect alot of mayhem, a big city and tons of carnage. 



It's also nice to see a game break through the race barrier and put a black character in the lead role...

Sure Sgt. James Hellers character design is very similar to Alex Mercer and he looks like someone you wouldn't want to meet after the sun goes down but...

Apparently, SGT. Heller Isn't Fond of Alex Mercer.
..it's something I rarely, if EVER see in lead roles of games.

Not that it should matter....

...Unless you played Mass Effect 3 and noticed Jacob was the only one that cheats and has a baby momma...

It's possible we might even see the antagonist Alex Mercer in this game. Whether he turns out to be an actual "enemy"...we will have to see.

Also, this game was the only game people actually liked at Comic-Con...

...I'm pretty sure that has something to do with Venom...

...Just a guess.

What DOES suck is that the PC Port is coming out later on July 24 2012.


I'm not a console gamer but that's fine I suppose. 

Just going to avoid every video about the game until I get my copy!

Wednesday, February 15, 2012

I Used to Think I Was Done With Middle-Age Fantasy Games...Until I Took SWTOR to the Knee.

Either that number is fabricated, based on something else or just not even close to that. And I don't believe anything that comes from EA because anyone not a game industry "noob" knows what EA is good for.

And it ain't customer support.

WE DON'T LIE TO YOU!... UNLESS IT'S ABOUT DLC.



I'm not seeing where these 1.7 million players are in SWTOR.

We have whole guilds that quit the game on my server and my guild makes up the majority of the Republic side active on now.

And most of us are leaving when GW 2 is out.

On top of that, I don't know anyone who either knows this game exist or plays it.
1.7 Million "Active" subscribers...doubt it...

James Ohlen said something a little bit ago about people "wanting SWTOR to fail"...Not only does it make it hard for me to take him serious when resorting to the average forum trolls taunts of  "You're a hater" but I think he just really thinks...that SWTOR is something to be considered "creative". 

Apparently, he is not looking at the same game I am.

The story is very repetitive. Even to the point where ALL the class stories are basically the same. 

"Chase this person down. Stop this "super weapon."

So maybe I am a hater. 

I hate shitty games obviously made with a lack of imagination and effort sheerly for profit.