Showing posts with label Bethesda. Show all posts
Showing posts with label Bethesda. Show all posts

Thursday, January 16, 2014

The Elder Scrolls Online (TESO) Is Going To Be A Piece Of Shit. And You Know It.

Oh here we go again.

Another big named IP MMO being pumped out to collect a month worth the subscription fees before everyone quits because they figured out the game was worthless, uninspired GARBAGE.


I Sure Hope This Is The Console Version

First warning should have been that Zenimax is making the game, you know, the parent company and not Bethesda? The the major warning should be that the game is under a heavy NDA just like SWTOR. Also, the fact that this game was announced to be for consoles also...I don't care what anyone says...if you have been playing MMOs as long as I have been then you should know there is NO WAY IN HELL a MMO is going to be good if it's on a console. Just due to the fact that a MMORPG should be about THE WORLD you are in first. And I'm not talking linear "follow this straight path to all your quest" worlds.

So anyways back to what I was saying...

This game has BARELY released any information other than cherry picked content, prevents everyone from streaming or showing any videos of the game, does FAKE Reddit "AMAs" called "AUA"( AUAHAHAHAH) and is releasing this shit in April.

Have you seen the trailer video for this shit?

I mean, this reminds me of Rift/Warhammer instantly. Look at the stiff animations. Are the only spells in this game fire and electricity based? What the fuck is going on. I've seen more motion in rocks I threw across the street (and accidentally broke my neighbors window :( ).

This game seems to be copying the SWTOR gameplan to a T. I mean ALL the character bodies and animations are EXACTLY the same. For ALL RACES. This is just like SWTOR.

Heavy NDA without releasing much of any real information. Just like SWTOR.

Using a popular IP from a single-player game. Just like SWTOR.

Cherry picking questions to answer. Just like SWTOR.

Instanced, watered-down. map-pack MMO. Just like SWTOR.
Yup It's FUCKING SWTOR II: The Journey To Free to Play (and eventually shutdown)

I'm starting to think that these MMOs are just hoping to get as much money as they can during the first month then when shit goes down hill, start firing all the staff and blaming the people who had nothing to do with the games failure before the top bosses leave the company with their fat checks.


 That lizard looks completely ridiculous on that horse.

 Laugh out loud.  

Tuesday, November 19, 2013

Wildstar Will Probably Fail and Go F2P. Sadly.

Getting kind of tired of this same MMO pattern. It's like these developers never learn or it could just be that...oh I don't know MMOs have just become a "Get Rich Quick" scheme...of sorts. So I am going to keep it short and to the point. Actually, I will post this way from now on.

I've been following "Wildstar" for quite some time and though the overly cartoon style ALMOST threw me off completely, I managed to continue checking up on the game from time to time.

Don't get me wrong, I like the Wildstar development team and I really wish they never made this mistake. Especially since they will in essence be going against an IP like The Elder Scrolls.

So now, here we are further into the development of Wildstar and we have talks of release dates, classes, pricing models and etc. etc. That's all great. Wildstar seems to be the game that has everything and is for players who have been waiting for a good MMO were developers "care" about their players. Everything about this game seems to be perfect right?!


Wrong because Wildstar is an IP jumping into a market where word of mouth will make or break your game into a thousand pieces and it's a shame that developers of MMOs still haven't learned this simple fact:

When it comes to a RPG of any sort, LORE is king over all.  For example, The Elder Scrolls Online might be complete garbage game-play wise but that won't matter at the start. People know TES. And even if they hate MMOs or never played one, people will play for the IP alone.

Lore...lore...lore...does no one care about lore anymore? Or does everyone just love their MMO fastfood?

I Barely Know Anything About The Elder Scrolls Lore... But It's More Than I Know About Wildstar's!
And no, I don't mean the lore INSIDE your MMO that most players are going to be skipping anyways, I am talking about the lore that is established long before you even created that MMO. Lore people are familiar with or can get familiar with outside of the MMO. This is why, in my opinion, any MMO developed should be based off some sort of existing franchise. Whether it's a book, comic, movie or game doesn't really matter but it SHOULD have established some sort of lore people can reference. People just feel more connected to things they know and feel they understand. It doesn't matter if everyone knows the lore because your core fan base will be there to rant on and explain it via forums, role playing servers and video blogs.

This disturbs me because I am currently writing my own fantasy novel and hope to create some sort of game based around it in the future

Right. Point.

Who Needs Lore When You Have Stereotypical English Accented Villains!

Now if this game was fully voiced such as SWTOR (which is a terrible game) that could help sell your lore but so far what I have seen from this game is the same reading, boring objective missions and "AIN'T NO BODY GOT TIME FOR THAT!" mob grinding.

 Your random MMO and IP that popped out of no where probably will never be a top MMO or retain even 50% of it's user base due to the fact no one has really "grown" with your IP. No one knows anything about the story, characters, world....ANYTHING. Nor will most players care to learn once they get past the first once and something new and shiny they ARE familiar with comes out.

Then again, using SWTOR as an example again, you could have all the lore and money in the world and still managed to develop one of the worst MMOs created. How is that possible?

 It's called putting money first and player satisfaction last.