Showing posts with label fail. Show all posts
Showing posts with label fail. Show all posts

Tuesday, November 19, 2013

Wildstar Will Probably Fail and Go F2P. Sadly.

Getting kind of tired of this same MMO pattern. It's like these developers never learn or it could just be that...oh I don't know MMOs have just become a "Get Rich Quick" scheme...of sorts. So I am going to keep it short and to the point. Actually, I will post this way from now on.

I've been following "Wildstar" for quite some time and though the overly cartoon style ALMOST threw me off completely, I managed to continue checking up on the game from time to time.

Don't get me wrong, I like the Wildstar development team and I really wish they never made this mistake. Especially since they will in essence be going against an IP like The Elder Scrolls.

So now, here we are further into the development of Wildstar and we have talks of release dates, classes, pricing models and etc. etc. That's all great. Wildstar seems to be the game that has everything and is for players who have been waiting for a good MMO were developers "care" about their players. Everything about this game seems to be perfect right?!


Wrong because Wildstar is an IP jumping into a market where word of mouth will make or break your game into a thousand pieces and it's a shame that developers of MMOs still haven't learned this simple fact:

When it comes to a RPG of any sort, LORE is king over all.  For example, The Elder Scrolls Online might be complete garbage game-play wise but that won't matter at the start. People know TES. And even if they hate MMOs or never played one, people will play for the IP alone.

Lore...lore...lore...does no one care about lore anymore? Or does everyone just love their MMO fastfood?

I Barely Know Anything About The Elder Scrolls Lore... But It's More Than I Know About Wildstar's!
And no, I don't mean the lore INSIDE your MMO that most players are going to be skipping anyways, I am talking about the lore that is established long before you even created that MMO. Lore people are familiar with or can get familiar with outside of the MMO. This is why, in my opinion, any MMO developed should be based off some sort of existing franchise. Whether it's a book, comic, movie or game doesn't really matter but it SHOULD have established some sort of lore people can reference. People just feel more connected to things they know and feel they understand. It doesn't matter if everyone knows the lore because your core fan base will be there to rant on and explain it via forums, role playing servers and video blogs.

This disturbs me because I am currently writing my own fantasy novel and hope to create some sort of game based around it in the future

Right. Point.

Who Needs Lore When You Have Stereotypical English Accented Villains!

Now if this game was fully voiced such as SWTOR (which is a terrible game) that could help sell your lore but so far what I have seen from this game is the same reading, boring objective missions and "AIN'T NO BODY GOT TIME FOR THAT!" mob grinding.

 Your random MMO and IP that popped out of no where probably will never be a top MMO or retain even 50% of it's user base due to the fact no one has really "grown" with your IP. No one knows anything about the story, characters, world....ANYTHING. Nor will most players care to learn once they get past the first once and something new and shiny they ARE familiar with comes out.

Then again, using SWTOR as an example again, you could have all the lore and money in the world and still managed to develop one of the worst MMOs created. How is that possible?

 It's called putting money first and player satisfaction last.

Thursday, April 5, 2012

The Secret World! Sub. Fee,Cash Shop and No Information Oh MY!

So...where to begin....

The Secret World had announced it's payment model back in August 2011:

I figure they would change it but...looks like they are going ahead with what I feel is a suicide plan.

By the way, this thread they posted it in, is made up of many angry pages and they have not even responded to it.

But back on point.
I had a major issue with cash shops+sub. fees to begin with but liked the fact they had to balls to announce it ahead of time. Probably a mistake,but none-the-less, admirable. 

However, my opinion on Funcom, EA and MTs in a whole:

This game, The Secret World, is the type of crap I hate about MMOs and these greed developers because not only are they "double dipping" in potential revenue but they have given very little information about the game to begin with. Even less than what we got from Bioware with SWTOR.

So, not only do we know little about how this game will play, but they want me to PRE-ORDER it?'s not a joke?

No. It isn't.

By little info, I mean very little actual footage of the game and no information on how much the monthly fee will be. Ironically, this is almost the same marketing method used by EA with SWTOR.

But they have information on the cash shop which is selling character slots because you only get three character slots to begin with!

And don't worry! You know this game will "more than likely" be a huge success due to the fact they are offering a "Lifetime Subscription" plan for a low price of $199 (which is alot more for EU)! Because if the game gets cancelled, like APB and Hellgate, that lifetime subscription 
will be worth it!

Note that EA was involved with APB and Hellgate:London ; both failed horribly.

I bring that up because this game is almost a mix between those two with a Champions Online cash shop twist!

Ahh yes. 

Dark Days are coming indeed...

Saturday, March 24, 2012

Can We Escape"WoW Syndrome"?

Oh that's right. 
Because every MMO you seem play there is someone that has to bring up something about Blizzard.

And for me, it's gotten pretty damn old. Every. SINGLE. MMO I have played, it is only a matter of seconds after joining a server when you start seeing people rant and rave about either how this game you are playing will kill WoW and Blizzard or why this game you are playing is so much different and better than WoW. 

I used to like WoW (in Vanilla) myself.  Even when I came from  Lineage 2, where they were trash talking WoW while it was in development, I thought it was one of the best games I had ever played and it became my home for many years.  

And I even understand the impact that WoW had on the MMORPG genre as a whole. 

But what I don't understand is why people have to bring up WoW constantly. 

You could talk about anything! Anything! 

And there would be someone comparing it to WoW, usually in a pessimistic way.

I feel it stems from players who don't really hate WoW but more likely had really bad experiences in WoW. Things like not being able to progress or just not being good at the game at all. I mean, even I hated WoW for some reasons such as Blizzard seemingly abuse of "paid services" and constantly changing the game to the point it wasn't even the same game anymore etc.

These things made me dislike WoW. When I played another MMO, the last thing I want to talk about or hear about was WoW. And it appears there are plenty of gamers that feel the same way. Except they can't stop talking about it or bashing it everytime they join a new game. 

Doesn't make me think they have real legit reasons for disliking it by spamming chat with how bad it is. I mean it's at the point where it's no longer about WoW, it's about Blizzard and anything they do. It's as if they think Blizzard is the ONLY company that practices in the way they do. As if their favorite game company wouldn't take a chance to get some extra money out of their fanbase. Some won't, but most do.

Because if you really hate WoW, the worse thing you can do is keep talking about all the time. And if you are going to bash it constantly, at least make it more than "WOW FAILS!" "BLIZZARD FAILS"...'s not 2010 anymore.